Elk River
Youth Football
Association


League Rules

 

 

Area 728 Youth Football League Rules

2nd, 3rd, 4th, 5th, and 6th Grade

* denotes new rule or change for 2007

1. EQUIPMENT Each player must wear shoulder pads, helmet, mouth piece,

football pants which have knee, thigh and hip protective

padding to all practices and games. A player must always

wear his mouth piece attached to his helmet.

2. PRACTICES 2nd & 3rd Grade

2nd and 3rd grade should play no more than 4 days a week

including practices and games for the first two weeks of the

year. After the first two weeks, they should play no more

than 3 days a week including practices and games. No

practice should last for more than two hours. No practices

should be conducted in bad weather, weekends or on holidays

or held in darkness.

4th, 5th & 6th Grade

As many practices as coach’s desire may be held until first

game. Thereafter, a maximum of two practices with two

games or three practices with one game per week. No

practice should last for more than two hours. No practices

should be conducted in bad weather, weekends or on holidays

or held in darkness.

3. GAMES MSHSL rules shall apply except for the following:

The game shall begin with a coin toss with team captains and

the game officials. The winner of the coin toss will have the

choice of kicking, receiving or deferring to the second half. A

touchdown is scored as 6 points. Extra points are

awarded as follows: If scored by pass, 2 points are

awarded. If scored by run, 1 point is awarded.

A. TIME All games will consist of 4 – 12 minute modified stop time

quarters. Each team receives two (2) timeouts per half. No

carry over of time outs. Modified stop time means clock

should stop for: change of possession, extra point attempts,

penalties, injuries, or measurements. In the last two minutes,

time can be stopped for: incomplete pass, running out of

bounds, after a touchdown is scored or for the moving of

down markers.

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B. KICKOFF The kicking team will set up on the 35 yard line (on 100 yard

fields the kick off is on the 40 yard line), they cannot go past

the 35 yard line until the ball has been kicked (if they cross

the 35 yard line prior, they are off-sides). KICKOFF will be

from the 30 yard line in Rogers. The receiving team must

have 5 members on the opposite 35 yard line. IF THE BALL

IS KICKED OUT OF BOUNDS, it is considered a penalty

and the receiving team shall have the option to take the ball

where it was kicked out of bounds, have the kicking team rekick

with a 5 yard penalty or have the ball spotted at the

receiving team’s 30 yard line.

C. FREE KICK Will occur after a safety, the ball will be placed at the 20 yard

line and can be punted or kicked. This setup shall be the same

as a kickoff.

D. PUNTING The team punting must notify the defensive team. The

punting team must have 7 players on the line of scrimmage.

The punter must be 3-5 yards behind the line of scrimmage.

The punting (offensive) team cannot go beyond the line of

scrimmage until the ball is punted. The defensive team must

have 5 people on the line of scrimmage. No player can move

or shift until the ball is punted.

E. TIE 2nd, 3rd, 4th& 5th - NO OVERTIME. Tie is a tie.

6th Grade only

A flip of the coin allows the coin flip winner their choice of

starting on offense or defense. The loser of the coin flip will

choose which end of the field the overtime will be played.

The offense has 4 plays, starting on the 10 yard line, to score

a touchdown. If a touchdown is scored, the extra point is also

attempted. Then, the other team receives the same

opportunity of 4 plays from the same 10 yard. If, after both

teams have had their opportunity to score and the score

remains tied, another coin flip is done with the same

procedure following. If after each team has 2 opportunities to

score and the game still remains tied, the game shall end in a

tie. There must be a winner in the playoffs. If the defense

scores, they win.

F. PLAYOFFS Will be set by the League Director. The director will notify

all coaches of their placement after the last game. If teams are

tied at the end of the season, point total of head to head

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competition decides place. If more than two teams are tied,

least amount of points given up for the year decides place, if

teams are still tied then coin flip shall determine seeding.

There are no playoffs for the 2nd & 3rd grade league.

G. WEIGHT No player in a position to carry the ball (ends, backs,

receivers) can weigh more than:

2nd & 3rd Grade: 80 pounds in shorts or 85 pounds with

all equipment on.

4thh Grade: 95 pounds in shorts or 100 pounds with all

equipment on.

5th Grade: 105 pounds in shorts or 110 pounds with all

equipment on.

6th Grade: 115 pounds in shorts or 120 pounds with all

equipment on.

No player weighing more than above can carry the ball (or be

in a ball carrying position ) at any time, EXCEPT: If the ball

is turned over, fumbled, intercepted, or if there is an onside

kick or a bad punt that goes less than 5 yards.

Players that are too heavy to carry the ball under the

guidelines for each league will be identified with a black X

taped to the back of their helmet. This is to eliminate

confusion over which players are eligible to carry the ball and

which players are not.

H. OFFENSE Coaches may run any type of offense as long as it is legal, i.e.

enough players (7) on the line of scrimmage.

I. DEFENSE 2ND & 3RD Grade can use the following 2 sets:

6-3-2, 4 down linemen must line up head up on the guards

and tackles. Defensive ends are not required to line up

directly across from the offensive ends. Linebackers 3 yards

off the ball and safeties and corners 7 yards off the ball.

GOAL LINE DEFENSE-effect only linebackers, they can

come up inside the gap to one yard from the line of

scrimmage. The intent is that the linebacker fill the hole and

not blitz the backfield. This can only take place when the

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offensive team has less than two yards to go, or when they

are inside the 5 yard line.

4th & 5th Grade can use the following 2 sets:

6-3-2 with at least 4 – 6 down lineman (ends can stand), 3

linebackers in the upward position, at least 3 yards from the

line of scrimmage and 2 safeties/cornerbacks which must be

7 yards off the ball.. On 4-5th grade,-absolutely no

nosetackle can play head up to the center. You are allowed

to play a defensive lineman in the gaps between the center

and the guard. At any time a referee sees a defensive lineman

“crash” the center, a personal foul penalty will be called. The

intent is for the safety of the center with his head potentially

down.

GOAL LINE DEFENSE-effect only linebackers, they can

come up inside the gap to one yard from the line of

scrimmage. The intent is that the linebacker fill the hole and

not blitz the backfield. This can only take place when the

offensive team has less than two yards to go, or when they

are inside the 5 yard line.

6th Grade can use the following 3 sets:

*You can Blitz but there must not be any forward motion

until the ball is snapped.

5-4-2 with at least 3 – 5 down lineman (ends can stand), 4

linebackers in the upward position, at least 3 yards from line

of scrimmage and 2 safeties/cornerbacks which must line up

7 yards off the ball. In this defensive formation, the nose

tackle must be head up on center.

6-3-2 with at least 4 – 6 down lineman (ends can stand), 3

linebackers in the upward position, at least 3 yards from the

line of scrimmage and 2 safeties/cornerbacks which must be

7 yards off the ball. You are allowed to play a defensive

lineman in the gaps between the center and the guard. At any

time a referee sees a defensive lineman “crash” the center, a

personal foul penalty will be called. The intent is for the

safety of the center with his head potentially down.

4-4-3 Ends can stand, Linebackers 3 yards off the ball,

corners and Safety 7 yards off the ball.

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GOAL LINE DEFENSE-effect only linebackers, they can

come up inside the gap to one yard from the line of

scrimmage. The intent is that the linebacker fills the hole and

not blitzes the backfield. This can only take place when the

Offensive team has less than two yards to go, or when they

are inside the 5 yard line.

J. BLITZING* 4th and 5th Grade NO BLITZING OR STUNTING of

linebackers, safeties or cornerbacks at any time unless the

BALL moves outside the tackles. NO SHOWING OF

BLITZ AT ANY TIME.

6th

Grade may blitz but the linebacker can not be closer

than 3 yards of the line of scrimmageat the snap unless

its short yardage or goalline.

K. COACHES One coach will be allowed on the field during all 2nd & 3rd

grade games. For 4th grade, a coach will be allowed on the

field for the first 2 weeks. No coaches will be allowed on the

field for 5th or 6th grade games.

A 'Coaches Box' will be chalked or coned off on each

sideline of all fields. This box will 5 yards deep and will be

between the 20 yard lines. ONLY players and coaches will

be allowed in this area.

L. SUSPENSIONS Any coach or player who is suspended from a game will be

suspended not only for the remainder of that game, but from

the team's next game as well

4. COACHES RESPONSIBILITIES

A. Coaches are to make sure all players are equipped properly.

B. Coaches are to make sure all equipment given out to each player makes it back

to the equipment director in a timely fashion.

C. Ensure each player either starts the game on offense or defense and that each

player plays half the game.

D. Each coach is to make sure all paper work is collected and complete and turned

in to the league president or registration director, depending on paper work

being turned in.

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E. Each coach is responsible for having their team ready and prepared on picture

day.

F. Each coach shall keep their players parents under control during each game and

will assist the referees with that control. Each coach shall meet with the parents

of his players to explain the upcoming season and the rules. Rogers Youth

Football has implemented a zero tolerance/gag order for yelling at or

intimidating any official, coach or player. The first offense is an automatic 15

yard penalty. The second offense is ejection from the fields. Failure of the

parent to leave will cause the coach to be ejected and/or the game to be

forfeited.

5. Game Cancellation/Rescheduling Policy

To eliminate confusion between communities, a league-wide

policy on game cancellation/rescheduling has been adopted. The

guidelines are as follows:

 Lightning: Play must be suspended immediately upon seeing

lightning. Players should go to their cars and wait for 15

minutes to see if the storm passes. If the lightning persists, the

community league representative will determine whether to

continue waiting. While every effort will be made to get the

games in, delays of 30 to 45 minutes will result in cancellation

and/or rescheduling of the game.

 Game Cancellations: Cancellations due to weather, field

conditions, etc will remain at the discretion of the community

where the game is scheduled to be played.

 Official Games: A game is official after 3 quarters. If it's

stopped during the 4th quarter due to weather, it will not be

made up. If three full quarters are not completed, the

remainder of the game will be re-scheduled. EXCEPTION: If

the head coaches agree that the game is official, then it will not

need to be made up. An example would be if one team was

way ahead of another.

 Rescheduled Games: Games can only be rescheduled with the

approval of the league presidents of each community. Games

must be rescheduled at least 2 weeks in advance. The coach

requesting a game to be rescheduled must demonstrate that the

reason for the request is valid and will make it very difficult or

impossible for his team to play at the scheduled day and time.

A few kids missing for tryouts for a different sport or reason to

this effect WILL NOT be considered a valid reason for

rescheduling a game. We have a limited time frame in which

to get our season completed, and every effort will be made to

play the games as scheduled.

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RULES CONTINUED

ALL RULES FOLLOW THE MINNESOTA STATE HIGH SCHOOL RULES,

HOWEVER, THE FOLLOWING RULES HAVE BEEN RESTATED.

A. TEN (10) YARD PENALTIES

1. Offensive or Defensive holding

2. Clipping (block from behind). Be sure you see the whole play when/

or before this is called. If a block starts legal and the defensive players turns his

back to the block, this is not considered a clip. Spot of foul

3. Blocking below the waist permitted in the neutral zone (tackle to tackle and

within 3 yards of line of scrimmage) Not permitted outside neutral zone.

4. Spearing or Butt blocking Using helmet to tackle or helmet to block. Spot of

foul

5. *Illegal Defense Being in any other defense but what is allowed or 4th & 5th

blitzing before ball is outside the tackles. Linebackers less than 3 yards from the

line of scrimmage at the snap. Except during short yardage or goalline.

Cornerbacks and Safeties being closer than 7 yards.

6. Unsportsman like Conduct Penalty by referee’s discretion can disqualify player

or coach. Dead ball line of scrimmage.

THESE ARE: Punching, hitting or kicking another player (disqualify)

Swearing at another player, official or coach (disqualify)

Taunting, talking trash, pointing finger, spiking the ball, etc

7. Pass interference Defense or offense must clearly interfere. Contact can be made

until the ball is in the air. Automatic first down and is marked from line of

scrimmage.

8. Face mask any hands to the helmet/face mask. Spot of foul

B. FIVE (5) YARD PENALTIES

1. Illegal motion player must take illegal step or steps toward line of scrimmage.

Dead ball.

2. Offsides Defensive player must move into neutral zone. Dead ball

3. False start Offense has movement towards line of scrimmage before ball is

snapped. Offense must be set for 1 second before ball is snapped. Dead ball

4. Head tackle team gets warning first, second time is penalty from spot of foul

5. Too many players on the field. This is not a dead ball penalty, the opposing team

has the option to accept or decline

6. Illegal formation offense has too many players or not enough players on the line

of scrimmage. Not a dead ball penalty, defense has option to decline or accept.

 

        Click here for North Suburban 7th and 8th grade rules.


      Click here
for Area 728 Youth Football League 2nd - 6th grade rules
                

 

 

 

 

 

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