League Rules

Area 728 Youth Football League Rules
2nd, 3rd, 4th, 5th, and 6th Grade
* denotes new rule or change for 2007
1. EQUIPMENT Each player must wear shoulder pads, helmet, mouth piece,
football pants which have knee, thigh and hip protective
padding to all practices and games. A player must always
wear his mouth piece attached to his helmet.
2. PRACTICES 2nd & 3rd Grade
2 nd and 3rd grade should play no more than 4 days a week
including practices and games for the first two weeks of the
year. After the first two weeks, they should play no more
than 3 days a week including practices and games. No
practice should last for more than two hours. No practices
should be conducted in bad weather, weekends or on holidays
or held in darkness.
4 th, 5th & 6th Grade
As many practices as coach’s desire may be held until first
game. Thereafter, a maximum of two practices with two
games or three practices with one game per week. No
practice should last for more than two hours. No practices
should be conducted in bad weather, weekends or on holidays
or held in darkness.
3. GAMES MSHSL rules shall apply except for the following:
The game shall begin with a coin toss with team captains and
the game officials. The winner of the coin toss will have the
choice of kicking, receiving or deferring to the second half. A
touchdown is scored as 6 points. Extra points are
awarded as follows: If scored by pass, 2 points are
awarded. If scored by run, 1 point is awarded.
A. TIME All games will consist of 4 – 12 minute modified stop time
quarters. Each team receives two (2) timeouts per half. No
carry over of time outs. Modified stop time means clock
should stop for: change of possession, extra point attempts,
penalties, injuries, or measurements. In the last two minutes,
time can be stopped for: incomplete pass, running out of
bounds, after a touchdown is scored or for the moving of
down markers.
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B. KICKOFF The kicking team will set up on the 35 yard line (on 100 yard
fields the kick off is on the 40 yard line), they cannot go past
the 35 yard line until the ball has been kicked (if they cross
the 35 yard line prior, they are off-sides). KICKOFF will be
from the 30 yard line in Rogers. The receiving team must
have 5 members on the opposite 35 yard line. IF THE BALL
IS KICKED OUT OF BOUNDS, it is considered a penalty
and the receiving team shall have the option to take the ball
where it was kicked out of bounds, have the kicking team rekick
with a 5 yard penalty or have the ball spotted at the
receiving team’s 30 yard line.
C. FREE KICK Will occur after a safety, the ball will be placed at the 20 yard
line and can be punted or kicked. This setup shall be the same
as a kickoff.
D. PUNTING The team punting must notify the defensive team. The
punting team must have 7 players on the line of scrimmage.
The punter must be 3-5 yards behind the line of scrimmage.
The punting (offensive) team cannot go beyond the line of
scrimmage until the ball is punted. The defensive team must
have 5 people on the line of scrimmage. No player can move
or shift until the ball is punted.
E. TIE 2nd, 3rd, 4th& 5th - NO OVERTIME. Tie is a tie.
6 th Grade only
A flip of the coin allows the coin flip winner their choice of
starting on offense or defense. The loser of the coin flip will
choose which end of the field the overtime will be played.
The offense has 4 plays, starting on the 10 yard line, to score
a touchdown. If a touchdown is scored, the extra point is also
attempted. Then, the other team receives the same
opportunity of 4 plays from the same 10 yard. If, after both
teams have had their opportunity to score and the score
remains tied, another coin flip is done with the same
procedure following. If after each team has 2 opportunities to
score and the game still remains tied, the game shall end in a
tie. There must be a winner in the playoffs. If the defense
scores, they win.
F. PLAYOFFS Will be set by the League Director. The director will notify
all coaches of their placement after the last game. If teams are
tied at the end of the season, point total of head to head
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competition decides place. If more than two teams are tied,
least amount of points given up for the year decides place, if
teams are still tied then coin flip shall determine seeding.
There are no playoffs for the 2 nd & 3rd grade league.
G. WEIGHT No player in a position to carry the ball (ends, backs,
receivers) can weigh more than:
2 nd & 3rd Grade: 80 pounds in shorts or 85 pounds with
all equipment on.
4 thh Grade: 95 pounds in shorts or 100 pounds with all
equipment on.
5 th Grade: 105 pounds in shorts or 110 pounds with all
equipment on.
6 th Grade: 115 pounds in shorts or 120 pounds with all
equipment on.
No player weighing more than above can carry the ball (or be
in a ball carrying position ) at any time, EXCEPT: If the ball
is turned over, fumbled, intercepted, or if there is an onside
kick or a bad punt that goes less than 5 yards.
Players that are too heavy to carry the ball under the
guidelines for each league will be identified with a black X
taped to the back of their helmet. This is to eliminate
confusion over which players are eligible to carry the ball and
which players are not.
H. OFFENSE Coaches may run any type of offense as long as it is legal, i.e.
enough players (7) on the line of scrimmage.
I. DEFENSE 2ND & 3RD Grade can use the following 2 sets:
6-3-2, 4 down linemen must line up head up on the guards
and tackles. Defensive ends are not required to line up
directly across from the offensive ends. Linebackers 3 yards
off the ball and safeties and corners 7 yards off the ball.
GOAL LINE DEFENSE-effect only linebackers, they can
come up inside the gap to one yard from the line of
scrimmage. The intent is that the linebacker fill the hole and
not blitz the backfield. This can only take place when the
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offensive team has less than two yards to go, or when they
are inside the 5 yard line.
4 th & 5th Grade can use the following 2 sets:
6-3-2 with at least 4 – 6 down lineman (ends can stand), 3
linebackers in the upward position, at least 3 yards from the
line of scrimmage and 2 safeties/cornerbacks which must be
7 yards off the ball.. On 4-5th grade,-absolutely no
nosetackle can play head up to the center. You are allowed
to play a defensive lineman in the gaps between the center
and the guard. At any time a referee sees a defensive lineman
“crash” the center, a personal foul penalty will be called. The
intent is for the safety of the center with his head potentially
down.
GOAL LINE DEFENSE-effect only linebackers, they can
come up inside the gap to one yard from the line of
scrimmage. The intent is that the linebacker fill the hole and
not blitz the backfield. This can only take place when the
offensive team has less than two yards to go, or when they
are inside the 5 yard line.
6 th Grade can use the following 3 sets:
* You can Blitz but there must not be any forward motion
until the ball is snapped.
5-4-2 with at least 3 – 5 down lineman (ends can stand), 4
linebackers in the upward position, at least 3 yards from line
of scrimmage and 2 safeties/cornerbacks which must line up
7 yards off the ball. In this defensive formation, the nose
tackle must be head up on center.
6-3-2 with at least 4 – 6 down lineman (ends can stand), 3
linebackers in the upward position, at least 3 yards from the
line of scrimmage and 2 safeties/cornerbacks which must be
7 yards off the ball. You are allowed to play a defensive
lineman in the gaps between the center and the guard. At any
time a referee sees a defensive lineman “crash” the center, a
personal foul penalty will be called. The intent is for the
safety of the center with his head potentially down.
4-4-3 Ends can stand, Linebackers 3 yards off the ball,
corners and Safety 7 yards off the ball.
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GOAL LINE DEFENSE-effect only linebackers, they can
come up inside the gap to one yard from the line of
scrimmage. The intent is that the linebacker fills the hole and
not blitzes the backfield. This can only take place when the
Offensive team has less than two yards to go, or when they
are inside the 5 yard line.
J. BLITZING* 4th and 5th Grade NO BLITZING OR STUNTING of
linebackers, safeties or cornerbacks at any time unless the
BALL moves outside the tackles. NO SHOWING OF
BLITZ AT ANY TIME.
6 th
Grade may blitz but the linebacker can not be closer
than 3 yards of the line of scrimmageat the snap unless
its short yardage or goalline.
K. COACHES One coach will be allowed on the field during all 2nd & 3rd
grade games. For 4 th grade, a coach will be allowed on the
field for the first 2 weeks. No coaches will be allowed on the
field for 5 th or 6th grade games.
A 'Coaches Box' will be chalked or coned off on each
sideline of all fields. This box will 5 yards deep and will be
between the 20 yard lines. ONLY players and coaches will
be allowed in this area.
L. SUSPENSIONS Any coach or player who is suspended from a game will be
suspended not only for the remainder of that game, but from
the team's next game as well
4. COACHES RESPONSIBILITIES
A. Coaches are to make sure all players are equipped properly.
B. Coaches are to make sure all equipment given out to each player makes it back
to the equipment director in a timely fashion.
C. Ensure each player either starts the game on offense or defense and that each
player plays half the game.
D. Each coach is to make sure all paper work is collected and complete and turned
in to the league president or registration director, depending on paper work
being turned in.
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E. Each coach is responsible for having their team ready and prepared on picture
day.
F. Each coach shall keep their players parents under control during each game and
will assist the referees with that control. Each coach shall meet with the parents
of his players to explain the upcoming season and the rules. Rogers Youth
Football has implemented a zero tolerance/gag order for yelling at or
intimidating any official, coach or player. The first offense is an automatic 15
yard penalty. The second offense is ejection from the fields. Failure of the
parent to leave will cause the coach to be ejected and/or the game to be
forfeited.
5. Game Cancellation/Rescheduling Policy
To eliminate confusion between communities, a league-wide
policy on game cancellation/rescheduling has been adopted. The
guidelines are as follows:
Lightning: Play must be suspended immediately upon seeing
lightning. Players should go to their cars and wait for 15
minutes to see if the storm passes. If the lightning persists, the
community league representative will determine whether to
continue waiting. While every effort will be made to get the
games in, delays of 30 to 45 minutes will result in cancellation
and/or rescheduling of the game.
Game Cancellations: Cancellations due to weather, field
conditions, etc will remain at the discretion of the community
where the game is scheduled to be played.
Official Games: A game is official after 3 quarters. If it's
stopped during the 4 th quarter due to weather, it will not be
made up. If three full quarters are not completed, the
remainder of the game will be re-scheduled. EXCEPTION: If
the head coaches agree that the game is official, then it will not
need to be made up. An example would be if one team was
way ahead of another.
Rescheduled Games: Games can only be rescheduled with the
approval of the league presidents of each community. Games
must be rescheduled at least 2 weeks in advance. The coach
requesting a game to be rescheduled must demonstrate that the
reason for the request is valid and will make it very difficult or
impossible for his team to play at the scheduled day and time.
A few kids missing for tryouts for a different sport or reason to
this effect WILL NOT be considered a valid reason for
rescheduling a game. We have a limited time frame in which
to get our season completed, and every effort will be made to
play the games as scheduled.
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RULES CONTINUED
ALL RULES FOLLOW THE MINNESOTA STATE HIGH SCHOOL RULES,
HOWEVER, THE FOLLOWING RULES HAVE BEEN RESTATED.
A. TEN (10) YARD PENALTIES
1. Offensive or Defensive holding
2. Clipping (block from behind). Be sure you see the whole play when/
or before this is called. If a block starts legal and the defensive players turns his
back to the block, this is not considered a clip. Spot of foul
3. Blocking below the waist permitted in the neutral zone (tackle to tackle and
within 3 yards of line of scrimmage) Not permitted outside neutral zone.
4. Spearing or Butt blocking Using helmet to tackle or helmet to block. Spot of
foul
5. *Illegal Defense Being in any other defense but what is allowed or 4th & 5th
blitzing before ball is outside the tackles. Linebackers less than 3 yards from the
line of scrimmage at the snap. Except during short yardage or goalline.
Cornerbacks and Safeties being closer than 7 yards.
6. Unsportsman like Conduct Penalty by referee’s discretion can disqualify player
or coach. Dead ball line of scrimmage.
THESE ARE: Punching, hitting or kicking another player (disqualify)
Swearing at another player, official or coach (disqualify)
Taunting, talking trash, pointing finger, spiking the ball, etc
7. Pass interference Defense or offense must clearly interfere. Contact can be made
until the ball is in the air. Automatic first down and is marked from line of
scrimmage.
8 . Face mask any hands to the helmet/face mask. Spot of foul
B. FIVE (5) YARD PENALTIES
1. Illegal motion player must take illegal step or steps toward line of scrimmage.
Dead ball.
2. Offsides Defensive player must move into neutral zone. Dead ball
3. False start Offense has movement towards line of scrimmage before ball is
snapped. Offense must be set for 1 second before ball is snapped. Dead ball
4. Head tackle team gets warning first, second time is penalty from spot of foul
5. Too many players on the field. This is not a dead ball penalty, the opposing team
has the option to accept or decline
6. Illegal formation offense has too many players or not enough players on the line
of scrimmage. Not a dead ball penalty, defense has option to decline or accept.
Click here for North Suburban 7th and 8th grade rules.
Click here for Area 728 Youth Football League 2nd - 6th grade rules
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